Building a native (no X11) MacOSX binary
This is work in progress.
Getting a native gtk
A lot of information can be found here: http://gtk-osx.sourceforge.net/
follow the instructions to get the gtk core up and running
jhbuild configuration
a jhbuild section for bluefish looks like this:
<repository type="tarball" name="bluefish" href="http://www.bennewitz.com/bluefish/stable/source/"/> <autotools id="bluefish"> <branch module="bluefish-2.0.0.tar.bz2" version="2.0.0" repo="bluefish" md5="ac9b1e8ef6d5691718a0daa6c78d5618" size="3287346"/> <dependencies> <dep package="intltool"/> <dep package="gtk+"/> <dep package="glib"/> <dep package="libxml2"/> </dependencies> <suggests> <dep package="enchant"/> <dep package="gucharmap"/> </suggests> </autotools>
Building
pcre.h is missing on OSX, but libpcre is available. You can copy the pcre.h file from a different computer to ~/gtk/inst/include/pcre.h
Creating a package
todo
Better MacOSX integration
todo